IMPROVING VOCABULARY MASTERY OF GRADE SEVEN STUDENTS THROUGH FLY SWATTER GAME
Main Author: | Abrar, Muchlas |
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Format: | Article info application/pdf eJournal |
Bahasa: | eng |
Terbitan: |
Universitas Tadulako
, 2019
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Online Access: |
http://jurnal.untad.ac.id/jurnal/index.php/ELTS/article/view/13438 http://jurnal.untad.ac.id/jurnal/index.php/ELTS/article/view/13438/10278 |
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article-13438 |
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fullrecord |
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<dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">IMPROVING VOCABULARY MASTERY OF GRADE SEVEN STUDENTS THROUGH FLY SWATTER GAME</title><creator>Abrar, Muchlas</creator><description lang="en-US">The objective of this research is to prove if using Fly Swatter Game can improve vocabularymastery of the grade seven students of SMP Negeri Model Terpadu Madani Palu. This researchused a quasi-experimental design which involved experimental class and control class. Theresearch samples were class VII Towualangi as the experimental class with 32 students andclass VII Tombolotutu as the control class with 30 students selected by using cluster randomsampling technique. The data of the research were collected through test, pre-test and post-test.The treatment was given only to experimental class. The data were analyzed statistically inorder to find out the significant difference of students’ achievement in pre-test and post-test.The mean score of experimental class on pre-test is 50.62, while that of the control class is48.58. The mean score of experimental class on post-test is 83.04, while that of the controlclass is 72.41. By using 0.05 level of significance and 61 degree of freedom, it wasdiscoveredthat the value of the t-counted (2.60) is higher than the value of t-tabel(1.65). It means that thehypothesis is accepted. In other words, using Fly Swatter Game can improve vocabularymastery of grade seven students of SMP Negeri Model Terpadu Madani Palu.Keywords: Improving, Vocabulary Mastery, Fly Swatter Game.</description><publisher lang="en-US">Universitas Tadulako</publisher><contributor lang="en-US"/><date>2019-08-14</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>http://jurnal.untad.ac.id/jurnal/index.php/ELTS/article/view/13438</identifier><identifier>10.22487/j23341841.2019.v7.i1.13438</identifier><source lang="en-US">e-Journal of ELTS (English Language Teaching Society); Vol 7, No 1 (2019)</source><source>2334-1841</source><source>2087-9199</source><language>eng</language><relation>http://jurnal.untad.ac.id/jurnal/index.php/ELTS/article/view/13438/10278</relation><rights lang="en-US">Copyright (c) 2019 e-Journal of ELTS (English Language Teaching Society)</rights><recordID>article-13438</recordID></dc>
|
language |
eng |
format |
Journal:Article Journal Other:info:eu-repo/semantics/publishedVersion Other File:application/pdf File Journal:eJournal |
author |
Abrar, Muchlas |
title |
IMPROVING VOCABULARY MASTERY OF GRADE SEVEN STUDENTS THROUGH FLY SWATTER GAME |
publisher |
Universitas Tadulako |
publishDate |
2019 |
url |
http://jurnal.untad.ac.id/jurnal/index.php/ELTS/article/view/13438 http://jurnal.untad.ac.id/jurnal/index.php/ELTS/article/view/13438/10278 |
contents |
The objective of this research is to prove if using Fly Swatter Game can improve vocabularymastery of the grade seven students of SMP Negeri Model Terpadu Madani Palu. This researchused a quasi-experimental design which involved experimental class and control class. Theresearch samples were class VII Towualangi as the experimental class with 32 students andclass VII Tombolotutu as the control class with 30 students selected by using cluster randomsampling technique. The data of the research were collected through test, pre-test and post-test.The treatment was given only to experimental class. The data were analyzed statistically inorder to find out the significant difference of students’ achievement in pre-test and post-test.The mean score of experimental class on pre-test is 50.62, while that of the control class is48.58. The mean score of experimental class on post-test is 83.04, while that of the controlclass is 72.41. By using 0.05 level of significance and 61 degree of freedom, it wasdiscoveredthat the value of the t-counted (2.60) is higher than the value of t-tabel(1.65). It means that thehypothesis is accepted. In other words, using Fly Swatter Game can improve vocabularymastery of grade seven students of SMP Negeri Model Terpadu Madani Palu.Keywords: Improving, Vocabulary Mastery, Fly Swatter Game. |
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IOS971.article-13438 |
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Universitas Tadulako |
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Perpustakaan Universitas Tadulako |
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604 |
collection |
ELTS |
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971 |
city |
KOTA PALU |
province |
SULAWESI TENGAH |
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IOS971 |
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