Figure 2: The design tool architecture
Main Authors: | Ugo Barchetti, Alberto Bucciero, Anna Lisa Guido, Luca Mainetti, Roberto Paiano, Andrea Pandurino |
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Format: | info Image |
Terbitan: |
, 2010
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Subjects: | |
Online Access: |
https://www.edusoft.ro/brain/index.php/brain/article/view/168 |
ctrlnum |
1141986 |
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fullrecord |
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<dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><creator>Ugo Barchetti</creator><creator>Alberto Bucciero</creator><creator>Anna Lisa Guido</creator><creator>Luca Mainetti</creator><creator>Roberto Paiano</creator><creator>Andrea Pandurino</creator><date>2010-10-30</date><description>Taking in consideration the two important aspects considered above, we de¯ne
the architecture of the design tool (Figure. 2). We observe that there is a
database where we store the instances of each diagram and the details of the
di®erent users that, according to the metaphor, can participate in the de¯nition
of a speci¯c model (Storyboard Artist, Designer, Pedagogic people, Technical
users). The engine of the design tool accesses to the database using a database
access object layer (DAO). The DAO has the task to abstract and encapsulates
all accesses to the data source; it manages the connection with the data source
to obtain and store data. The output of the design will be an XML ¯le: the
xml ¯le will be the input for a CVE engine that will automatically generate
the collaboration virtual environment. It is important to note that the CVE
engine may use a set of template useful for the designer. The editor must
present to the user these templates in order to help him in its design task.</description><description>https://www.edusoft.ro/brain/index.php/brain/article/view/168</description><identifier>https://zenodo.org/record/1141986</identifier><identifier>10.5281/zenodo.1141986</identifier><identifier>oai:zenodo.org:1141986</identifier><relation>doi:10.5281/zenodo.1141985</relation><relation>url:https://zenodo.org/communities/academiaedusoft</relation><rights>info:eu-repo/semantics/openAccess</rights><rights>https://creativecommons.org/licenses/by/4.0/</rights><source>BRAIN. Broad Research in Artificial Intelligence and Neuroscience Volume 1(Special Issue) 74-87</source><subject>CVE</subject><subject>Metaphor</subject><subject>e-learning</subject><title>Figure 2: The design tool architecture</title><type>Other:info:eu-repo/semantics/other</type><type>Image:Image</type><recordID>1141986</recordID></dc>
|
format |
Other:info:eu-repo/semantics/other Other Image:Image Image |
author |
Ugo Barchetti Alberto Bucciero Anna Lisa Guido Luca Mainetti Roberto Paiano Andrea Pandurino |
title |
Figure 2: The design tool architecture |
publishDate |
2010 |
topic |
CVE Metaphor e-learning |
url |
https://www.edusoft.ro/brain/index.php/brain/article/view/168 |
contents |
Taking in consideration the two important aspects considered above, we de ̄ne
the architecture of the design tool (Figure. 2). We observe that there is a
database where we store the instances of each diagram and the details of the
di®erent users that, according to the metaphor, can participate in the de ̄nition
of a speci ̄c model (Storyboard Artist, Designer, Pedagogic people, Technical
users). The engine of the design tool accesses to the database using a database
access object layer (DAO). The DAO has the task to abstract and encapsulates
all accesses to the data source; it manages the connection with the data source
to obtain and store data. The output of the design will be an XML ̄le: the
xml ̄le will be the input for a CVE engine that will automatically generate
the collaboration virtual environment. It is important to note that the CVE
engine may use a set of template useful for the designer. The editor must
present to the user these templates in order to help him in its design task. |
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