Digital fabrication with Virtual and Augmented Reality for Monolithic Shells

Main Authors: chaltiel Stephanie, maite bravo, angelos chronis
Format: Proceeding Journal
Terbitan: , 2019
Subjects:
Online Access: https://zenodo.org/record/2669395
ctrlnum 2669395
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><creator>chaltiel Stephanie</creator><creator>maite bravo</creator><creator>angelos chronis</creator><date>2019-05-06</date><description>The digital fabrication of monolithic shell structures is presenting some challenges related to the interface between computational design and fabrication techniques, such as the methods chosen for the suitable parametrization of the geometry based on materiality characteristics and construction constrains, the digital optimization criteria of variables, and the translation of the relevant code used for digital fabrication. Specifically, the translation from the digital to the physical when a definite materiality appears during the digital fabrication process proves to be a crucial step, which is typically approached as a linear and predetermined sequence. This often-difficult step offers the potential of embedding a certain level of interactivity between the fabricator and the materialized model during the fabrication process in order to allow for real time adjustments or corrections. This paper features monolithic shell construction processes that promote a simple interface of live interaction between the fabricator and the tool control during the digital fabrication process. The implementation of novel digital and physical methods will be explored, offering the possibility of being combined with automated fabrication actions controlled by real time inputs with virtual reality [VR] influenced by 3d scanning and 3d CAD programs, and the possibility of incorporating augmented reality [AR].</description><identifier>https://zenodo.org/record/2669395</identifier><identifier>10.5281/zenodo.2669395</identifier><identifier>oai:zenodo.org:2669395</identifier><relation>info:eu-repo/grantAgreement/EC/H2020/642877/</relation><relation>doi:10.5281/zenodo.2669394</relation><rights>info:eu-repo/semantics/openAccess</rights><rights>https://creativecommons.org/licenses/by/4.0/legalcode</rights><subject>virtual reality, earthen shells, augmented reality, robotic fabrication, additive manufacturing</subject><title>Digital fabrication with Virtual and Augmented Reality for Monolithic Shells</title><type>Journal:Proceeding</type><type>Journal:Proceeding</type><recordID>2669395</recordID></dc>
format Journal:Proceeding
Journal
Journal:Journal
author chaltiel Stephanie
maite bravo
angelos chronis
title Digital fabrication with Virtual and Augmented Reality for Monolithic Shells
publishDate 2019
topic virtual reality
earthen shells
augmented reality
robotic fabrication
additive manufacturing
url https://zenodo.org/record/2669395
contents The digital fabrication of monolithic shell structures is presenting some challenges related to the interface between computational design and fabrication techniques, such as the methods chosen for the suitable parametrization of the geometry based on materiality characteristics and construction constrains, the digital optimization criteria of variables, and the translation of the relevant code used for digital fabrication. Specifically, the translation from the digital to the physical when a definite materiality appears during the digital fabrication process proves to be a crucial step, which is typically approached as a linear and predetermined sequence. This often-difficult step offers the potential of embedding a certain level of interactivity between the fabricator and the materialized model during the fabrication process in order to allow for real time adjustments or corrections. This paper features monolithic shell construction processes that promote a simple interface of live interaction between the fabricator and the tool control during the digital fabrication process. The implementation of novel digital and physical methods will be explored, offering the possibility of being combined with automated fabrication actions controlled by real time inputs with virtual reality [VR] influenced by 3d scanning and 3d CAD programs, and the possibility of incorporating augmented reality [AR].
id IOS16997.2669395
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library Cognizance Journal of Multidisciplinary Studies
library_id 5267
collection Cognizance Journal of Multidisciplinary Studies
repository_id 16997
subject_area Multidisciplinary
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