QUIZZZ BASED LEARNING GAMES AS LEARNING MEDIA INNOVATION IN THE NEW NORMAL ERA

Main Author: Tiara Hanandita
Format: Article info application/pdf Journal
Bahasa: ind
Terbitan: Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar , 2022
Subjects:
Online Access: https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/1193
https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/1193/1430
ctrlnum article-1193
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">QUIZZZ BASED LEARNING GAMES AS LEARNING MEDIA INNOVATION IN THE NEW NORMAL ERA</title><title lang="id-ID">GAME BASED LEARNING BERBASIS QUIZIZZ SEBAGAI INOVASI MEDIA PEMBELAJARAN DI ERA NEW NORMAL</title><creator>Tiara Hanandita</creator><subject lang="en-US">Keywords: Learning Innovation, Elementary School, Game Based Learning</subject><subject lang="id-ID">Kata Kunci: Inovasi Pembelajaran, Sekolah Dasar, Game Based Learning</subject><description lang="en-US">The COVID-19 pandemic that has hit the whole world has had various impacts, including in the field of education. All levels of education, including at the elementary school level, cannot carry out teaching and learning activities face-to-face, so a learning innovation is needed so that teaching and learning activities in schools can continue. In contrast to the current situation, several schools have implemented face-to-face learning but with strict health protocols, so that there is a transition period from online learning to offline again but in a limited way because it is still in the new normal stage. Therefore, the preparation of this research proposal was carried out with the aim of knowing learning innovations that can be applied by educational institutions at the elementary school level in the new normal era, considering that the pandemic has not ended so that learning activities are carried out in various ways according to conditions. The research method uses the 4D method (Define, Design, Develop and Disseminate) with data collection techniques in the form of interviews and observations</description><description lang="id-ID">Pandemi Covid-19 yang melanda seluruh dunia telah mengakibatkan berbagai dampak termasuk juga pada bidang pendidikan. Seluruh jenjang pendidikan, termasuk juga pada jenjang Sekolah Dasar tidak dapat melakukan kegiatan belajar mengajar secara tatap muka langsung, sehingga diperlukan suatu inovasi pembelajaran agar kegiatan belajar mengajar disekolah dapat tetap berjalan. Berbeda dengan keadaan saat ini, beberapa sekolah sudah melaksanakan pembelajaran tatap muka tetapi dengan protokol kesehatan yang ketat, sehingga adanya suatu masa transisi dari pembelajaran online menjadi offline kembali namun secara terbatas karena masih dalam tahap new normal. Oleh karena itu, penyusunan proposal penelitian ini dilakukan dengan tujuan untuk mengetahui inovasi pembelajaran yang dapat diterapkan oleh lembaga pendidikan pada jenjang Sekolah Dasar di era new normal, mengingat pandemi belum berakhir sehingga kegiatan pembelajaran dilakukan secara bervariasi sesuai dengan kondisi. Metode penelitian menggunakan metode 4D (Define, Design, Develop dan Disseminate) dengan teknik pengumpulan data berupa wawancara dan observasi</description><publisher lang="id-ID">Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar</publisher><date>2022-10-01</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/1193</identifier><identifier>10.25078/aw.v7i2.1193</identifier><source lang="en-US">Adi Widya: Jurnal Pendidikan Dasar; Vol. 7 No. 2 (2022): Adi Widya: Jurnal Pendidikan Dasar; 199-204</source><source lang="id-ID">Adi Widya: Jurnal Pendidikan Dasar; Vol 7 No 2 (2022): Adi Widya: Jurnal Pendidikan Dasar; 199-204</source><source>2685-8312</source><source>2527-5445</source><language>ind</language><relation>https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/1193/1430</relation><rights lang="id-ID">Hak Cipta (c) 2022 Adi Widya: Jurnal Pendidikan Dasar</rights><recordID>article-1193</recordID></dc>
language ind
format Journal:Article
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Journal:Journal
author Tiara Hanandita
title QUIZZZ BASED LEARNING GAMES AS LEARNING MEDIA INNOVATION IN THE NEW NORMAL ERA
publisher Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar
publishDate 2022
topic Keywords: Learning Innovation
Elementary School
Game Based Learning
Kata Kunci: Inovasi Pembelajaran
Sekolah Dasar
url https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/1193
https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/1193/1430
contents The COVID-19 pandemic that has hit the whole world has had various impacts, including in the field of education. All levels of education, including at the elementary school level, cannot carry out teaching and learning activities face-to-face, so a learning innovation is needed so that teaching and learning activities in schools can continue. In contrast to the current situation, several schools have implemented face-to-face learning but with strict health protocols, so that there is a transition period from online learning to offline again but in a limited way because it is still in the new normal stage. Therefore, the preparation of this research proposal was carried out with the aim of knowing learning innovations that can be applied by educational institutions at the elementary school level in the new normal era, considering that the pandemic has not ended so that learning activities are carried out in various ways according to conditions. The research method uses the 4D method (Define, Design, Develop and Disseminate) with data collection techniques in the form of interviews and observations
Pandemi Covid-19 yang melanda seluruh dunia telah mengakibatkan berbagai dampak termasuk juga pada bidang pendidikan. Seluruh jenjang pendidikan, termasuk juga pada jenjang Sekolah Dasar tidak dapat melakukan kegiatan belajar mengajar secara tatap muka langsung, sehingga diperlukan suatu inovasi pembelajaran agar kegiatan belajar mengajar disekolah dapat tetap berjalan. Berbeda dengan keadaan saat ini, beberapa sekolah sudah melaksanakan pembelajaran tatap muka tetapi dengan protokol kesehatan yang ketat, sehingga adanya suatu masa transisi dari pembelajaran online menjadi offline kembali namun secara terbatas karena masih dalam tahap new normal. Oleh karena itu, penyusunan proposal penelitian ini dilakukan dengan tujuan untuk mengetahui inovasi pembelajaran yang dapat diterapkan oleh lembaga pendidikan pada jenjang Sekolah Dasar di era new normal, mengingat pandemi belum berakhir sehingga kegiatan pembelajaran dilakukan secara bervariasi sesuai dengan kondisi. Metode penelitian menggunakan metode 4D (Define, Design, Develop dan Disseminate) dengan teknik pengumpulan data berupa wawancara dan observasi
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