PENGARUH MODEL STAD (STUDENT TEAMS ACHIEVEMENT DIVISION) BERBANTUAN PERMAINAN CURIK-CURIK UNTUK MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA SISWA KELAS V GUGUS III KECAMATAN TEJAKULA

Main Authors: Tari, Tarayani , Surya Adnyana, Komang , Ardiawan, I Ketut Ngurah
Format: Article info application/pdf Journal
Bahasa: ind
Terbitan: Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar , 2023
Subjects:
Online Access: https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/2532
https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/2532/1986
ctrlnum article-2532
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="id-ID">PENGARUH MODEL STAD (STUDENT TEAMS ACHIEVEMENT DIVISION) BERBANTUAN PERMAINAN CURIK-CURIK UNTUK MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA SISWA KELAS V GUGUS III KECAMATAN TEJAKULA</title><creator>Tari, Tarayani </creator><creator>Surya Adnyana, Komang </creator><creator>Ardiawan, I Ketut Ngurah</creator><subject lang="id-ID">STAD</subject><subject lang="id-ID">Motivasi Belajar</subject><subject lang="id-ID">Permainan Curik-Curik, Matematika</subject><description lang="en-US">This study aims to determine the effect of the STAD (Student Teams Achievement Division) model assisted by the Curik-Curik Game to increase motivation to learn Mathematics in class V at SD Gugus III Tejakula District. The research was conducted using Quasi-Experimental or Quasi-Experimental research by applying the Post-Test Only Control Group Design. This study used a population of all fifthgrade students at SD Gugus III Tejakula District with a total of 209 students. The selection of the sample was carried out by using a random sampling lottery method. As many as 30 students from grade V SD Negeri 6 Tejakula were assigned to be the experimental group and 24 students from grade V SD Negeri 3 Tejakula were assigned to be the control group. Data collection was carried out through a questionnaire instrument and documentation which was processed using SPSS Version 25. Data processing included validity tests, reliability tests, normality tests, homogeneity tests, and t tests. Based on the results of data analysis, it is known that there is a significant difference in the STAD (Student Teams Achievement Division) Model assisted by Curik-Curik Games to increase motivation to learn Mathematics in class V at SD Gugus III Tejakula District. The thit value is 5,799 &amp;gt; ttable 1,674. It is known that the average1 learning motivation of students in the experimental class was 123.10, and the average learning motivation in the control class was 110.45. Thus the average value of learning motivation in the experimental class is greater than the control class. Therefore, the intervention method applied has an effect on students' learning motivation.</description><description lang="id-ID">Penelitian ini bertujuan untuk mengetahui pengaruh model STAD (Student Teams Achievement Division) berbantuan Permainan Curik-Curik untuk meningkatkan motivasi belajar Matematika kelas V di SD Gugus III Kecamatan Tejakula. Penelitian yang dilakukan menggunakan jenis penelitian Quasi Eksperiment atau Eksperimen Semu dengan menerapkan Post-Test Only1 Control Group Design.1 Penelitian ini menggunakan populasi seluruh siswa kelas V SD Gugus1 III Kecamatan Tejakula1 berjumlah 209 siswa. Pemilihan sampel dilakukan dengan metode undian random sampling. Sebanyak 30 siswa dari kelas V SD Negeri1 6 Tejakula ditatapkan menjadi kelompok eksperimen1 dan 24 siswa dari kelas V SD1 Negeri 3 Tejakula ditatapkan menjadi kelompok 1kontrol. Pengumpulan data dilakukan melalui instrument kuesioner serta dokumentasi yang mana diolah dengan SPSS Versi 25. Pengolahan data meliputi uji validitas, uji reliabilitas, uji normalitas, uji homogenitas, dan uji t. Berdasarkan hasil analisis data diketahui ada perbedaan signifikan pada Model STAD (Student Teams Achievement Division) berbantuan Permainan Curik-Curik untuk meningkatkan motivasi belajar Matematika kelas V di SD Gugus III Kecamatan Tejakula. Nilai thit sebesar 5.799 &amp;gt; ttabel 1,674. Diketahi rata-rata motivasi belajar sisiwa pada kelas eksperimen sebesar 123,10, serta rata-rata motivasi belajar kelas kontrol 110,45. Dengan demikian nilai rata-rata motivasi belajar kelas eksperiman lebih besar dari kelas kontrol. Oleh sebab itu, metode intervensi yang diterapkan berpengaruh terhadap motivasi belaar siswa. Kata Kunci: STAD, Motivasi Belajar, Permainan Curik-Curik, Matematika</description><publisher lang="id-ID">Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar</publisher><date>2023-11-27</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/2532</identifier><identifier>10.25078/aw.v8i2.2532</identifier><source lang="en-US">Adi Widya: Jurnal Pendidikan Dasar; Vol. 8 No. 2 (2023): Adi Widya: Jurnal Pendidikan Dasar; 179-189</source><source lang="id-ID">Adi Widya: Jurnal Pendidikan Dasar; Vol 8 No 2 (2023): Adi Widya: Jurnal Pendidikan Dasar; 179-189</source><source>2685-8312</source><source>2527-5445</source><language>ind</language><relation>https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/2532/1986</relation><rights lang="id-ID">Hak Cipta (c) 2023 Adi Widya: Jurnal Pendidikan Dasar</rights><recordID>article-2532</recordID></dc>
language ind
format Journal:Article
Journal
Other:info:eu-repo/semantics/publishedVersion
Other
File:application/pdf
File
Journal:Journal
author Tari, Tarayani
Surya Adnyana, Komang
Ardiawan, I Ketut Ngurah
title PENGARUH MODEL STAD (STUDENT TEAMS ACHIEVEMENT DIVISION) BERBANTUAN PERMAINAN CURIK-CURIK UNTUK MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA SISWA KELAS V GUGUS III KECAMATAN TEJAKULA
publisher Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar
publishDate 2023
topic STAD
Motivasi Belajar
Permainan Curik-Curik
Matematika
url https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/2532
https://ojs.uhnsugriwa.ac.id/index.php/AW/article/view/2532/1986
contents This study aims to determine the effect of the STAD (Student Teams Achievement Division) model assisted by the Curik-Curik Game to increase motivation to learn Mathematics in class V at SD Gugus III Tejakula District. The research was conducted using Quasi-Experimental or Quasi-Experimental research by applying the Post-Test Only Control Group Design. This study used a population of all fifthgrade students at SD Gugus III Tejakula District with a total of 209 students. The selection of the sample was carried out by using a random sampling lottery method. As many as 30 students from grade V SD Negeri 6 Tejakula were assigned to be the experimental group and 24 students from grade V SD Negeri 3 Tejakula were assigned to be the control group. Data collection was carried out through a questionnaire instrument and documentation which was processed using SPSS Version 25. Data processing included validity tests, reliability tests, normality tests, homogeneity tests, and t tests. Based on the results of data analysis, it is known that there is a significant difference in the STAD (Student Teams Achievement Division) Model assisted by Curik-Curik Games to increase motivation to learn Mathematics in class V at SD Gugus III Tejakula District. The thit value is 5,799 &gt; ttable 1,674. It is known that the average1 learning motivation of students in the experimental class was 123.10, and the average learning motivation in the control class was 110.45. Thus the average value of learning motivation in the experimental class is greater than the control class. Therefore, the intervention method applied has an effect on students' learning motivation.
Penelitian ini bertujuan untuk mengetahui pengaruh model STAD (Student Teams Achievement Division) berbantuan Permainan Curik-Curik untuk meningkatkan motivasi belajar Matematika kelas V di SD Gugus III Kecamatan Tejakula. Penelitian yang dilakukan menggunakan jenis penelitian Quasi Eksperiment atau Eksperimen Semu dengan menerapkan Post-Test Only1 Control Group Design.1 Penelitian ini menggunakan populasi seluruh siswa kelas V SD Gugus1 III Kecamatan Tejakula1 berjumlah 209 siswa. Pemilihan sampel dilakukan dengan metode undian random sampling. Sebanyak 30 siswa dari kelas V SD Negeri1 6 Tejakula ditatapkan menjadi kelompok eksperimen1 dan 24 siswa dari kelas V SD1 Negeri 3 Tejakula ditatapkan menjadi kelompok 1kontrol. Pengumpulan data dilakukan melalui instrument kuesioner serta dokumentasi yang mana diolah dengan SPSS Versi 25. Pengolahan data meliputi uji validitas, uji reliabilitas, uji normalitas, uji homogenitas, dan uji t. Berdasarkan hasil analisis data diketahui ada perbedaan signifikan pada Model STAD (Student Teams Achievement Division) berbantuan Permainan Curik-Curik untuk meningkatkan motivasi belajar Matematika kelas V di SD Gugus III Kecamatan Tejakula. Nilai thit sebesar 5.799 &gt; ttabel 1,674. Diketahi rata-rata motivasi belajar sisiwa pada kelas eksperimen sebesar 123,10, serta rata-rata motivasi belajar kelas kontrol 110,45. Dengan demikian nilai rata-rata motivasi belajar kelas eksperiman lebih besar dari kelas kontrol. Oleh sebab itu, metode intervensi yang diterapkan berpengaruh terhadap motivasi belaar siswa. Kata Kunci: STAD, Motivasi Belajar, Permainan Curik-Curik, Matematika
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