Optimizing Students’ Performance through Artificial Intelligence (AI) Technology: A Gamified Approach to Smart Learning Environment

Main Author: Balaquiao, Ely Christian
Format: Article info application/pdf Journal
Bahasa: eng
Terbitan: The Indonesian Institute of Science and Technology Research , 2024
Subjects:
Online Access: https://journal.iistr.org/index.php/JPES/article/view/515
https://journal.iistr.org/index.php/JPES/article/view/515/427
ctrlnum article-515
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">Optimizing Students&#x2019; Performance through Artificial Intelligence (AI) Technology: A Gamified Approach to Smart Learning Environment</title><creator>Balaquiao, Ely Christian</creator><subject lang="en-US">Artificial Intelligence</subject><subject lang="en-US">Gamified Approach</subject><subject lang="en-US">Mathematics</subject><subject lang="en-US">Modern World</subject><subject lang="en-US">Smart Learning</subject><subject lang="en-US">Students&#x2019; Performance</subject><description lang="en-US">This study tested the application of Artificial Intelligence (AI) technology to optimize students' performance within a smart learning environment, employing a gamified approach. The study assessed the effectiveness of integrating AI-driven gamification techniques in Mathematics in the Modern World classes and their impact on engagement, motivation, and academic achievement. It utilized a descriptive-evaluative and quasi-experimental design. Descriptive analysis gauged student performance in pretest and posttest, while evaluative design identified differences between control and experimental groups. Quasi-experimental design assessed if the treatment caused changes in the dependent variable, measuring pre- and post-treatment variables to observe significant differences. Results showed that there was a significant difference in students&#x2019; performance in Mathematics in the Modern World classes after the integration of Artificial Intelligence (AI) technology in the instruction in the experimental group. The noteworthy improvement in student performance following the integration of Artificial Intelligence (AI) technology underscores its positive impact on enhancing instructional effectiveness, advocating for broader implementation and exploration in educational settings. However, the study's findings may be context-specific, and generalizability could be limited, as variations in educational settings and technological infrastructure may influence the effectiveness of AI-integrated gamified approaches.</description><publisher lang="en-US">The Indonesian Institute of Science and Technology Research</publisher><date>2024-03-21</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://journal.iistr.org/index.php/JPES/article/view/515</identifier><identifier>10.56741/jpes.v3i02.515</identifier><source lang="en-US">Journal of Pedagogy and Education Science; Vol. 3 No. 02 (2024): Forthcoming Issue - Journal of Pedagogy and Education Science; 104-114</source><source lang="id-ID">Journal of Pedagogy and Education Science; Vol 3 No 02 (2024): Forthcoming Issue - Journal of Pedagogy and Education Science; 104-114</source><source>2962-1763</source><source>2962-5777</source><source>10.56741/jpes.v3i02</source><language>eng</language><relation>https://journal.iistr.org/index.php/JPES/article/view/515/427</relation><rights lang="en-US">Copyright (c) 2024 Ely Christian Balaquiao</rights><rights lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</rights><recordID>article-515</recordID></dc>
language eng
format Journal:Article
Journal
Other:info:eu-repo/semantics/publishedVersion
Other
File:application/pdf
File
Journal:Journal
author Balaquiao, Ely Christian
title Optimizing Students’ Performance through Artificial Intelligence (AI) Technology: A Gamified Approach to Smart Learning Environment
publisher The Indonesian Institute of Science and Technology Research
publishDate 2024
topic Artificial Intelligence
Gamified Approach
Mathematics
Modern World
Smart Learning
Students’ Performance
url https://journal.iistr.org/index.php/JPES/article/view/515
https://journal.iistr.org/index.php/JPES/article/view/515/427
contents This study tested the application of Artificial Intelligence (AI) technology to optimize students' performance within a smart learning environment, employing a gamified approach. The study assessed the effectiveness of integrating AI-driven gamification techniques in Mathematics in the Modern World classes and their impact on engagement, motivation, and academic achievement. It utilized a descriptive-evaluative and quasi-experimental design. Descriptive analysis gauged student performance in pretest and posttest, while evaluative design identified differences between control and experimental groups. Quasi-experimental design assessed if the treatment caused changes in the dependent variable, measuring pre- and post-treatment variables to observe significant differences. Results showed that there was a significant difference in students’ performance in Mathematics in the Modern World classes after the integration of Artificial Intelligence (AI) technology in the instruction in the experimental group. The noteworthy improvement in student performance following the integration of Artificial Intelligence (AI) technology underscores its positive impact on enhancing instructional effectiveness, advocating for broader implementation and exploration in educational settings. However, the study's findings may be context-specific, and generalizability could be limited, as variations in educational settings and technological infrastructure may influence the effectiveness of AI-integrated gamified approaches.
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collection Journal of Pedagogy and Education Science
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subject_area Education
Pedagogy
School
Learning Theory
city KOTA YOGYAKARTA
province DAERAH ISTIMEWA YOGYAKARTA
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first_indexed 2024-06-11T03:04:48Z
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