Unveiling the Impact of Mobile Game Addiction and Negative e-WOM on Purchase Intention in Online Gaming Applications

Main Authors: Putra, Ronaldo Yolanda, Nuzula, Ifta Firdausa, Hidayat, Agus Syarip
Format: Article info application/pdf Journal
Bahasa: eng
Terbitan: The Indonesian Institute of Science and Technology Research , 2024
Subjects:
Online Access: https://journal.iistr.org/index.php/JMSD/article/view/513
https://journal.iistr.org/index.php/JMSD/article/view/513/443
ctrlnum article-513
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">Unveiling the Impact of Mobile Game Addiction and Negative e-WOM on Purchase Intention in Online Gaming Applications</title><creator>Putra, Ronaldo Yolanda</creator><creator>Nuzula, Ifta Firdausa</creator><creator>Hidayat, Agus Syarip</creator><subject lang="en-US">e-WOM</subject><subject lang="en-US">Gaming Applications</subject><subject lang="en-US">Mobile Game</subject><subject lang="en-US">Purchase Intention</subject><description lang="en-US">This study investigated the impact of mobile game addiction, loyalty, and negative e-WOM on purchase intention in online gaming applications, using a questionnaire distributed to PUBG Mobile players through game communities on WhatsApp and Telegram. The study found that online game addiction has a significant effect on online game loyalty, and online game loyalty has a significant effect on purchase intention. Additionally, online game addiction has a significant effect on negative e-WOM, and negative e-WOM has a significant effect on purchase intention. Game addiction also has a significant effect on purchase intention. These findings contribute to filling the research gap in the literature on the relationship between game addiction, loyalty, negative e-WOM, and purchase intention. The study emphasizes the importance of game developers and marketers understanding and managing these factors to encourage purchase intention in online gaming applications.</description><publisher lang="en-US">The Indonesian Institute of Science and Technology Research</publisher><date>2024-04-28</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://journal.iistr.org/index.php/JMSD/article/view/513</identifier><identifier>10.56741/jmsd.v3i02.513</identifier><source lang="en-US">Journal of Management Studies and Development; Vol. 3 No. 02 (2024): Forthcoming Issue - Journal of Management Studies and Development; 81-94</source><source>2962-5467</source><source>2962-5955</source><source>10.56741/jmsd.v3i02</source><language>eng</language><relation>https://journal.iistr.org/index.php/JMSD/article/view/513/443</relation><rights lang="en-US">Copyright (c) 2024 Ronaldo Yolanda Putra, Ifta Firdausa Nuzula, Agus Syarip Hidayat</rights><rights lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</rights><recordID>article-513</recordID></dc>
language eng
format Journal:Article
Journal
Other:info:eu-repo/semantics/publishedVersion
Other
File:application/pdf
File
Journal:Journal
author Putra, Ronaldo Yolanda
Nuzula, Ifta Firdausa
Hidayat, Agus Syarip
title Unveiling the Impact of Mobile Game Addiction and Negative e-WOM on Purchase Intention in Online Gaming Applications
publisher The Indonesian Institute of Science and Technology Research
publishDate 2024
topic e-WOM
Gaming Applications
Mobile Game
Purchase Intention
url https://journal.iistr.org/index.php/JMSD/article/view/513
https://journal.iistr.org/index.php/JMSD/article/view/513/443
contents This study investigated the impact of mobile game addiction, loyalty, and negative e-WOM on purchase intention in online gaming applications, using a questionnaire distributed to PUBG Mobile players through game communities on WhatsApp and Telegram. The study found that online game addiction has a significant effect on online game loyalty, and online game loyalty has a significant effect on purchase intention. Additionally, online game addiction has a significant effect on negative e-WOM, and negative e-WOM has a significant effect on purchase intention. Game addiction also has a significant effect on purchase intention. These findings contribute to filling the research gap in the literature on the relationship between game addiction, loyalty, negative e-WOM, and purchase intention. The study emphasizes the importance of game developers and marketers understanding and managing these factors to encourage purchase intention in online gaming applications.
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