Achieving Effective Math Learning with Animated Video-Based Media: A Study on 11th-Grade Students
Main Authors: | Rasmini, Rida, Berngacha, Suhairee |
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Format: | Article info application/pdf Journal |
Bahasa: | eng |
Terbitan: |
The Indonesian Institute of Science and Technology Research
, 2023
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Subjects: | |
Online Access: |
https://journal.iistr.org/index.php/PBPSP/article/view/420 https://journal.iistr.org/index.php/PBPSP/article/view/420/349 |
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article-420 |
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fullrecord |
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<dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">Achieving Effective Math Learning with Animated Video-Based Media: A Study on 11th-Grade Students</title><creator>Rasmini, Rida</creator><creator>Berngacha, Suhairee</creator><subject lang="en-US">ASSURE</subject><subject lang="en-US">Knowledge</subject><subject lang="en-US">Mathematics</subject><subject lang="en-US">Problem Based Learning</subject><subject lang="en-US">Renderforest</subject><description lang="en-US">This study aimed to develop animated video-based learning materials tailored to the learning trajectory of 11th-grade students in the second semester. The Renderforest application facilitated the creation of these instructional videos. The research employed a developmental approach utilizing the ASSURE model. The research participants comprised 11th-grade students. Data collection methods included questionnaires and semi-structured interviews conducted indirectly. The study's outcomes were primarily based on student feedback and validation by media experts. The developed instructional media demonstrated feasibility and practicality, as confirmed through validity and practicality assessments. Media expert validation yielded an average score of 3.7, indicating that the instructional video met the criteria for being excellent and suitable for educational use. Additionally, the students' responses yielded an average score of 3.8, meeting the requirements for being excellent and convenient for instructional purposes. These materials align with the student's learning trajectory and can enhance the overall learning experience in the educational context.</description><publisher lang="en-US">The Indonesian Institute of Science and Technology Research</publisher><date>2023-10-17</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://journal.iistr.org/index.php/PBPSP/article/view/420</identifier><identifier>10.56741/pbpsp.v2i03.420</identifier><source lang="en-US">Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren; Vol. 2 No. 03 (2023): Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren; 128-136</source><source>2962-1682</source><source>2962-5785</source><language>eng</language><relation>https://journal.iistr.org/index.php/PBPSP/article/view/420/349</relation><rights lang="en-US">Copyright (c) 2023 Rida Rasmini, Dr. Suhairee Berngacha</rights><rights lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</rights><recordID>article-420</recordID></dc>
|
language |
eng |
format |
Journal:Article Journal Other:info:eu-repo/semantics/publishedVersion Other File:application/pdf File Journal:Journal |
author |
Rasmini, Rida Berngacha, Suhairee |
title |
Achieving Effective Math Learning with Animated Video-Based Media: A Study on 11th-Grade Students |
publisher |
The Indonesian Institute of Science and Technology Research |
publishDate |
2023 |
topic |
ASSURE Knowledge Mathematics Problem Based Learning Renderforest |
url |
https://journal.iistr.org/index.php/PBPSP/article/view/420 https://journal.iistr.org/index.php/PBPSP/article/view/420/349 |
contents |
This study aimed to develop animated video-based learning materials tailored to the learning trajectory of 11th-grade students in the second semester. The Renderforest application facilitated the creation of these instructional videos. The research employed a developmental approach utilizing the ASSURE model. The research participants comprised 11th-grade students. Data collection methods included questionnaires and semi-structured interviews conducted indirectly. The study's outcomes were primarily based on student feedback and validation by media experts. The developed instructional media demonstrated feasibility and practicality, as confirmed through validity and practicality assessments. Media expert validation yielded an average score of 3.7, indicating that the instructional video met the criteria for being excellent and suitable for educational use. Additionally, the students' responses yielded an average score of 3.8, meeting the requirements for being excellent and convenient for instructional purposes. These materials align with the student's learning trajectory and can enhance the overall learning experience in the educational context. |
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IOS20044.article-420 |
institution |
Indonesian Institute of Science and Technology Research |
institution_id |
10707 |
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library:public library |
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Indonesian Institute of Science and Technology Research (IISTR) |
library_id |
7954 |
collection |
Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren |
repository_id |
20044 |
subject_area |
School Education Islamic Boarding School Pedagogy |
city |
KOTA YOGYAKARTA |
province |
DAERAH ISTIMEWA YOGYAKARTA |
repoId |
IOS20044 |
first_indexed |
2024-06-11T03:01:46Z |
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2024-06-11T03:01:46Z |
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9.9049015 |