Achieving Effective Math Learning with Animated Video-Based Media: A Study on 11th-Grade Students

Main Authors: Rasmini, Rida, Berngacha, Suhairee
Format: Article info application/pdf Journal
Bahasa: eng
Terbitan: The Indonesian Institute of Science and Technology Research , 2023
Subjects:
Online Access: https://journal.iistr.org/index.php/PBPSP/article/view/420
https://journal.iistr.org/index.php/PBPSP/article/view/420/349
ctrlnum article-420
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">Achieving Effective Math Learning with Animated Video-Based Media: A Study on 11th-Grade Students</title><creator>Rasmini, Rida</creator><creator>Berngacha, Suhairee</creator><subject lang="en-US">ASSURE</subject><subject lang="en-US">Knowledge</subject><subject lang="en-US">Mathematics</subject><subject lang="en-US">Problem Based Learning</subject><subject lang="en-US">Renderforest</subject><description lang="en-US">This study aimed to develop animated video-based learning materials tailored to the learning trajectory of 11th-grade students in the second semester. The Renderforest application facilitated the creation of these instructional videos. The research employed a developmental approach utilizing the ASSURE model. The research participants comprised 11th-grade students. Data collection methods included questionnaires and semi-structured interviews conducted indirectly. The study's outcomes were primarily based on student feedback and validation by media experts. The developed instructional media demonstrated feasibility and practicality, as confirmed through validity and practicality assessments. Media expert validation yielded an average score of 3.7, indicating that the instructional video met the criteria for being excellent and suitable for educational use. Additionally, the students' responses yielded an average score of 3.8, meeting the requirements for being excellent and convenient for instructional purposes. These materials align with the student's learning trajectory and can enhance the overall learning experience in the educational context.</description><publisher lang="en-US">The Indonesian Institute of Science and Technology Research</publisher><date>2023-10-17</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://journal.iistr.org/index.php/PBPSP/article/view/420</identifier><identifier>10.56741/pbpsp.v2i03.420</identifier><source lang="en-US">Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren; Vol. 2 No. 03 (2023): Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren; 128-136</source><source>2962-1682</source><source>2962-5785</source><language>eng</language><relation>https://journal.iistr.org/index.php/PBPSP/article/view/420/349</relation><rights lang="en-US">Copyright (c) 2023 Rida Rasmini, Dr. Suhairee Berngacha</rights><rights lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</rights><recordID>article-420</recordID></dc>
language eng
format Journal:Article
Journal
Other:info:eu-repo/semantics/publishedVersion
Other
File:application/pdf
File
Journal:Journal
author Rasmini, Rida
Berngacha, Suhairee
title Achieving Effective Math Learning with Animated Video-Based Media: A Study on 11th-Grade Students
publisher The Indonesian Institute of Science and Technology Research
publishDate 2023
topic ASSURE
Knowledge
Mathematics
Problem Based Learning
Renderforest
url https://journal.iistr.org/index.php/PBPSP/article/view/420
https://journal.iistr.org/index.php/PBPSP/article/view/420/349
contents This study aimed to develop animated video-based learning materials tailored to the learning trajectory of 11th-grade students in the second semester. The Renderforest application facilitated the creation of these instructional videos. The research employed a developmental approach utilizing the ASSURE model. The research participants comprised 11th-grade students. Data collection methods included questionnaires and semi-structured interviews conducted indirectly. The study's outcomes were primarily based on student feedback and validation by media experts. The developed instructional media demonstrated feasibility and practicality, as confirmed through validity and practicality assessments. Media expert validation yielded an average score of 3.7, indicating that the instructional video met the criteria for being excellent and suitable for educational use. Additionally, the students' responses yielded an average score of 3.8, meeting the requirements for being excellent and convenient for instructional purposes. These materials align with the student's learning trajectory and can enhance the overall learning experience in the educational context.
id IOS20044.article-420
institution Indonesian Institute of Science and Technology Research
institution_id 10707
institution_type library:public
library
library Indonesian Institute of Science and Technology Research (IISTR)
library_id 7954
collection Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren
repository_id 20044
subject_area School
Education
Islamic Boarding School
Pedagogy
city KOTA YOGYAKARTA
province DAERAH ISTIMEWA YOGYAKARTA
repoId IOS20044
first_indexed 2024-06-11T03:01:46Z
last_indexed 2024-06-11T03:01:46Z
recordtype dc
_version_ 1801532313390022656
score 9.9049015