The Use of Quizizz Application to Improve Motivation and Learning Outcomes in Science Subjects of 6th-Grade Students

Main Authors: Anggraini, Vina, Erviana, Vera Yuli
Format: Article info application/pdf
Bahasa: eng
Terbitan: The Indonesian Institute of Science and Technology Research , 2023
Subjects:
Online Access: https://journal.iistr.org/index.php/IJLREE/article/view/406
https://journal.iistr.org/index.php/IJLREE/article/view/406/354
ctrlnum article-406
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">The Use of Quizizz Application to Improve Motivation and Learning Outcomes in Science Subjects of 6th-Grade Students</title><creator>Anggraini, Vina</creator><creator>Erviana, Vera Yuli</creator><subject lang="en-US">Learning Media</subject><subject lang="en-US">Motivation</subject><subject lang="en-US">Outcomes</subject><subject lang="en-US">Quizizz</subject><subject lang="en-US">Science Learning</subject><description lang="en-US">The background of this research is that the motivation and learning outcomes of science learning outcomes are not yet optimal for the sixth-grade students of SD Muhammadiyah Karangwaru Yogyakarta. This happens due to the lack of teacher ability to use interactive learning media with the development of an increasingly advanced era in learning activities. This causes learning activities to become less active, forcing students to feel bored and bored when participating in learning activities in the classroom. Therefore, one of the efforts that can be used to increase students' motivation and learning outcomes is to use the Quizizz learning media. This study aims to 1) Determine the effect of using Quizizz learning media in science learning activities on student learning motivation and 2) Determine the influence of Quizizz learning media in science learning activities on student learning outcomes. This research is a quantitative type of research using an experimental research model. The technique of collecting data on students' learning motivation using a questionnaire/questionnaire and collecting data on student learning outcomes with the results of pretest and posttest tests. The population in this study were all students of class VI, consisting of classes VI A, VI B and VI C of SD Muhammadiyah Karangwaru, a total of 62 students, all of whom were used as samples. The data analysis technique used in this study was SPSS 26 For Windows with a t-test (Independent Sample T-test). The results of this study indicate that: 1) There is an influence on the use of Quizizz learning media in science learning activities for class VI SD on students' learning motivation. The percentage of the experimental class students' learning motivation showed higher results than the control class results. It can be seen that the average rate of students' learning motivation in the experimental class has increased from 72.66 to 78.53. 2) There is an influence on the use of Quizizz learning media in science learning activities for class VI SD on student learning outcomes (posttest). The percentage of experimental class students' learning outcomes increased from the pretest score, averaging 68.6 to 74.7 at the post-test.</description><publisher lang="en-US">The Indonesian Institute of Science and Technology Research</publisher><date>2023-10-19</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://journal.iistr.org/index.php/IJLREE/article/view/406</identifier><identifier>10.56741/ijlree.v2i03.406</identifier><source lang="en-US">International Journal of Learning Reformation in Elementary Education; Vol. 2 No. 03 (2023): International Journal of Learning Reformation in Elementary Education; 159-169</source><source>2961-8665</source><source>2961-9092</source><language>eng</language><relation>https://journal.iistr.org/index.php/IJLREE/article/view/406/354</relation><rights lang="en-US">Copyright (c) 2023 Vina Anggraini, Vera Yuli Erviana</rights><rights lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</rights><recordID>article-406</recordID></dc>
language eng
format Journal:Article
Journal
Other:info:eu-repo/semantics/publishedVersion
Other
File:application/pdf
File
author Anggraini, Vina
Erviana, Vera Yuli
title The Use of Quizizz Application to Improve Motivation and Learning Outcomes in Science Subjects of 6th-Grade Students
publisher The Indonesian Institute of Science and Technology Research
publishDate 2023
topic Learning Media
Motivation
Outcomes
Quizizz
Science Learning
url https://journal.iistr.org/index.php/IJLREE/article/view/406
https://journal.iistr.org/index.php/IJLREE/article/view/406/354
contents The background of this research is that the motivation and learning outcomes of science learning outcomes are not yet optimal for the sixth-grade students of SD Muhammadiyah Karangwaru Yogyakarta. This happens due to the lack of teacher ability to use interactive learning media with the development of an increasingly advanced era in learning activities. This causes learning activities to become less active, forcing students to feel bored and bored when participating in learning activities in the classroom. Therefore, one of the efforts that can be used to increase students' motivation and learning outcomes is to use the Quizizz learning media. This study aims to 1) Determine the effect of using Quizizz learning media in science learning activities on student learning motivation and 2) Determine the influence of Quizizz learning media in science learning activities on student learning outcomes. This research is a quantitative type of research using an experimental research model. The technique of collecting data on students' learning motivation using a questionnaire/questionnaire and collecting data on student learning outcomes with the results of pretest and posttest tests. The population in this study were all students of class VI, consisting of classes VI A, VI B and VI C of SD Muhammadiyah Karangwaru, a total of 62 students, all of whom were used as samples. The data analysis technique used in this study was SPSS 26 For Windows with a t-test (Independent Sample T-test). The results of this study indicate that: 1) There is an influence on the use of Quizizz learning media in science learning activities for class VI SD on students' learning motivation. The percentage of the experimental class students' learning motivation showed higher results than the control class results. It can be seen that the average rate of students' learning motivation in the experimental class has increased from 72.66 to 78.53. 2) There is an influence on the use of Quizizz learning media in science learning activities for class VI SD on student learning outcomes (posttest). The percentage of experimental class students' learning outcomes increased from the pretest score, averaging 68.6 to 74.7 at the post-test.
id IOS20046.article-406
institution DEFAULT
institution_type library:public
library
library DEFAULT
collection DEFAULT
city DEFAULT
province DEFAULT
repoId IOS20046
first_indexed 2024-06-11T02:59:49Z
last_indexed 2024-06-11T02:59:49Z
recordtype dc
_version_ 1801532189892935680
score 9.9049015