Rancang Bangun Aplikasi Mobile Learning Tuntunan Shalat

Main Author: Hendrawan, Jodi
Format: Article info application/pdf Journal
Bahasa: eng
Terbitan: Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE) , 2018
Online Access: https://journal.ipm2kpe.or.id/index.php/INTECOM/article/view/138
https://journal.ipm2kpe.or.id/index.php/INTECOM/article/view/138/67
ctrlnum article-138
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">Rancang Bangun Aplikasi Mobile Learning Tuntunan Shalat</title><creator>Hendrawan, Jodi</creator><description lang="en-US">The development of information technology is currently growing rapidly and widely used in meeting human needs. However, the present presentation of information is still experiencing many obstacles in its less effective and inefficient presentation, such as information on worship, wudhu and adzan especially for Muslims which still must be obtained from religious figures, print media, magazines and books which is less effective and inefficient because it must provide a special time, a certain place and spend the cost to get the information. These problems can be overcome by utilizing the development of information technology that is the learning media (M-Learning) on &#x200B;&#x200B;Andoid mobile devices. The design of the application can use object-oriented design tools with UML modeling (Unified Modeling Language) which is dominated by objects and denoted in specific symbols. With the application of mobile learning on mobile devices, the presentation of information about prayer, wudhu and adzan for Muslims becomes more effective, accessible anywhere, anytime, and the delivery of information becomes more interactive. Keywords :Android, Learning, UML, Shalat</description><publisher lang="en-US">Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)</publisher><date>2018-03-16</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://journal.ipm2kpe.or.id/index.php/INTECOM/article/view/138</identifier><identifier>10.31539/intecoms.v1i1.138</identifier><source lang="en-US">INTECOMS: Journal of Information Technology and Computer Science; Vol 1 No 1 (2018): INTECOMS: Journal of Information Technology and Computer Science; 44-59</source><source>2614-1574</source><source>2621-3249</source><language>eng</language><relation>https://journal.ipm2kpe.or.id/index.php/INTECOM/article/view/138/67</relation><rights lang="en-US">Copyright (c) 2018 INTECOMS: Journal of Information Technology and Computer Science</rights><recordID>article-138</recordID></dc>
language eng
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Journal:Journal
author Hendrawan, Jodi
title Rancang Bangun Aplikasi Mobile Learning Tuntunan Shalat
publisher Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)
publishDate 2018
url https://journal.ipm2kpe.or.id/index.php/INTECOM/article/view/138
https://journal.ipm2kpe.or.id/index.php/INTECOM/article/view/138/67
contents The development of information technology is currently growing rapidly and widely used in meeting human needs. However, the present presentation of information is still experiencing many obstacles in its less effective and inefficient presentation, such as information on worship, wudhu and adzan especially for Muslims which still must be obtained from religious figures, print media, magazines and books which is less effective and inefficient because it must provide a special time, a certain place and spend the cost to get the information. These problems can be overcome by utilizing the development of information technology that is the learning media (M-Learning) on ​​Andoid mobile devices. The design of the application can use object-oriented design tools with UML modeling (Unified Modeling Language) which is dominated by objects and denoted in specific symbols. With the application of mobile learning on mobile devices, the presentation of information about prayer, wudhu and adzan for Muslims becomes more effective, accessible anywhere, anytime, and the delivery of information becomes more interactive. Keywords :Android, Learning, UML, Shalat
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