The Effect of Role Playing Model in Improving Results and Learning Activeness in Learning Strategy Subject of Technology and Vocational Education

Main Author: Yosi Nur Kholisho
Format: Proceeding info Article application/pdf
Bahasa: eng
Terbitan: RedwhitePress , 2019
Subjects:
Online Access: https://www.gci.or.id/proceedings/view_article/338/9/sab2019-2019
https://www.gci.or.id/assets/papers/sab2019-2019-338.pdf
ctrlnum 338
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="id-ID">The Effect of Role Playing Model in Improving Results and Learning Activeness in Learning Strategy Subject of Technology and Vocational Education</title><creator>Yosi Nur Kholisho</creator><subject>Role Playing</subject><subject>learning result</subject><subject>learning activeness</subject><description>Learning outcome is a tool to measure the extent to which the students master the material taught by educators. Here, the learning process is a key of success in achieving educational goals. Thus, the students are expected to experience changes in terms of knowledge, skills, values and attitudes. One of the problems faced by educators in conducting effective learning processes in order to improve learning outcomes is how to increase students' interest in that learning material. In order to solve that problem, educators can use role playing learning model.Role Playing model is one of cooperative learning models, this learning model is done by growing the students&#x2019; imagination.This study aims at determining whether the role playing learning model can improve learning outcomes and students&#x2019; learning activeness in the subjects of learning technology and vocational education strategies. Based on the results of analysis, it was obtained the average score 65.5 before treatmen is given and 84.4 after treatment is given. Here, it can be concluded that the role playing learning model successfully improves student learning outcomes. In addition, the results of students&#x2019; activeness testing during the process of lecturing, it was found that Ha 2 is accapted. It means that there was an effect of the application of role playing learning models to student learning activeness</description><publisher>RedwhitePress</publisher><date>2019-02-28</date><type>Journal:Proceeding</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://www.gci.or.id/proceedings/view_article/338/9/sab2019-2019</identifier><identifier>10.32698/21338</identifier><source>Simposium Antar Bangsa Seminar dan Workshop; (2019): SAB2019; 80-86</source><source>978-989-758-899-0</source><source>978-602-50696-0-1</source><language>eng</language><relation>https://www.gci.or.id/assets/papers/sab2019-2019-338.pdf</relation><recordID>338</recordID></dc>
language eng
format Journal:Proceeding
Journal
Other:info:eu-repo/semantics/publishedVersion
Other
Journal:Article
File:application/pdf
File
author Yosi Nur Kholisho
title The Effect of Role Playing Model in Improving Results and Learning Activeness in Learning Strategy Subject of Technology and Vocational Education
publisher RedwhitePress
publishDate 2019
topic Role Playing
learning result
learning activeness
url https://www.gci.or.id/proceedings/view_article/338/9/sab2019-2019
https://www.gci.or.id/assets/papers/sab2019-2019-338.pdf
contents Learning outcome is a tool to measure the extent to which the students master the material taught by educators. Here, the learning process is a key of success in achieving educational goals. Thus, the students are expected to experience changes in terms of knowledge, skills, values and attitudes. One of the problems faced by educators in conducting effective learning processes in order to improve learning outcomes is how to increase students' interest in that learning material. In order to solve that problem, educators can use role playing learning model.Role Playing model is one of cooperative learning models, this learning model is done by growing the students’ imagination.This study aims at determining whether the role playing learning model can improve learning outcomes and students’ learning activeness in the subjects of learning technology and vocational education strategies. Based on the results of analysis, it was obtained the average score 65.5 before treatmen is given and 84.4 after treatment is given. Here, it can be concluded that the role playing learning model successfully improves student learning outcomes. In addition, the results of students’ activeness testing during the process of lecturing, it was found that Ha 2 is accapted. It means that there was an effect of the application of role playing learning models to student learning activeness
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institution Global Conferences Index
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library
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library_id 2195
collection Global Conferences Index (GCI)
repository_id 6750
subject_area Education and Related Topics/Pendidikan, Penelitian dan Topik Terkait tentang Perpustakaan
Psychology/Psikologi, Ilmu Jiwa
Counseling and Interviewing/Psikologi Konseling, Penyuluhan, Pemberian Nasehat dan Wawancara
Technology, Applied Sciences/Teknologi, Ilmu Terapan
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repoId IOS6750
first_indexed 2019-05-09T16:54:48Z
last_indexed 2019-08-02T09:53:39Z
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