Upaya Meningkatkan Hasil Belajar Siswa dengan Permainan Mamunsiba Pada Pelajaran Matematika Di Kelas IV SD Negeri 13 Muara Telang

Main Authors: Siti Maesaroh Bina Satya Pertiwi, Muhammad Arif
Format: Article info application/pdf eJournal
Bahasa: ind
Terbitan: Kilau Publishing , 2023
Subjects:
Online Access: https://kilaupublishing.com/index.php/ijisl/article/view/25
https://kilaupublishing.com/index.php/ijisl/article/view/25/18
ctrlnum article-25
fullrecord <?xml version="1.0"?> <dc schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><title lang="en-US">Upaya Meningkatkan Hasil Belajar Siswa dengan Permainan Mamunsiba Pada Pelajaran Matematika Di Kelas IV SD Negeri 13 Muara Telang</title><title lang="id-ID">Upaya Meningkatkan Hasil Belajar Siswa Kelas IV Mengenai Operasi Bilangan Bulat Dengan Permainan Maju Mundur Siap Balik (Mamunsiba) Pada Pelajaran Matematika Di SD Negeri 13 Muara Telang</title><creator>Siti Maesaroh Bina Satya Pertiwi</creator><creator>Muhammad Arif</creator><subject lang="en-US">Learning Outcomes, Integers, Mamunsiba Game</subject><subject lang="id-ID">Learning Outcomes, Integers, Mamunsiba Game</subject><description lang="en-US">This research aims to obtain data about student learning outcomes using the Mamunsiba game for class IV students at SDN 13 Muara Telang regarding integer counting operations. This research includes classroom action research. The subjects in this research were 24 class IV students at SDN 13 Muara Telang. Data collection was carried out by observation and final learning test. Data analysis was carried out descriptively. The results of the research showed that there was an increase in student learning completeness from 9 students or 37.5% pre-cycle, increasing to 15 students (62.5 percent) in cycle I, and 21 students (87.5 percent) in cycle II. Thus it can be concluded that the Mamunsiba game at SDN 13 Muara Telang improves the learning outcomes of class IV students regarding whole number arithmetic operations.</description><description lang="id-ID">Program Because it reduces student involvement in the learning process, lecture methods are considered less suitable for use in class. At SDN 13 Muara Telang, the benefit of this test is to see whether the mamunsiba game can help grade IV students learn about integer arithmetic operations. The participants in this study were 24 grade IV students at SDN 13 Muara Telang during the first semester of the 2022/23 academic year. There are 12 male students and 12 female students. Student learning completeness is measured by the value of each learning improvement cycle used to determine the success of this study. If a student achieves a score of 67 on learning outcomes, then it is considered complete, and a class is considered complete if 80% of students achieve a score of 67 or more. Nine students or 37.5% of the 24 students achieved complete learning outcomes, according to pre-cycle data. There were 15 students (62.5 percent) in cycle I, and 21 students (87.5 percent) in cycle II. Classes are considered completed if the percentage of students' completeness in cycle II exceeds 80%, or 87.5 percent, according to the circumstances. Thus it can be concluded that the mamunsiba game at SDN 13 Muara Telang improves the learning outcomes of fourth grade students about integer arithmetic operations.</description><publisher lang="en-US">Kilau Publishing</publisher><date>2023-10-09</date><type>Journal:Article</type><type>Other:info:eu-repo/semantics/publishedVersion</type><type>Journal:Article</type><type>File:application/pdf</type><identifier>https://kilaupublishing.com/index.php/ijisl/article/view/25</identifier><identifier>10.60041/ijisl.v1i1.25</identifier><source lang="en-US">Indonesian Journal of Integrated Science and Learning; Vol. 1 No. 1 (2023): Indonesian Journal of Integrated Science and Learning; 1 - 7</source><source lang="id-ID">Indonesian Journal of Integrated Science and Learning; Vol 1 No 1 (2023): Indonesian Journal of Integrated Science and Learning; 1 - 7</source><source>3026-2372</source><source>10.60041/ijisl.v1i1</source><language>ind</language><relation>https://kilaupublishing.com/index.php/ijisl/article/view/25/18</relation><rights lang="en-US">Copyright (c) 2023 Siti Maesaroh Bina Satya Pertiwi, Muhammad Arif</rights><rights lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</rights><recordID>article-25</recordID></dc>
language ind
format Journal:Article
Journal
Other:info:eu-repo/semantics/publishedVersion
Other
File:application/pdf
File
Journal:eJournal
author Siti Maesaroh Bina Satya Pertiwi
Muhammad Arif
title Upaya Meningkatkan Hasil Belajar Siswa dengan Permainan Mamunsiba Pada Pelajaran Matematika Di Kelas IV SD Negeri 13 Muara Telang
publisher Kilau Publishing
publishDate 2023
topic Learning Outcomes
Integers
Mamunsiba Game
url https://kilaupublishing.com/index.php/ijisl/article/view/25
https://kilaupublishing.com/index.php/ijisl/article/view/25/18
contents This research aims to obtain data about student learning outcomes using the Mamunsiba game for class IV students at SDN 13 Muara Telang regarding integer counting operations. This research includes classroom action research. The subjects in this research were 24 class IV students at SDN 13 Muara Telang. Data collection was carried out by observation and final learning test. Data analysis was carried out descriptively. The results of the research showed that there was an increase in student learning completeness from 9 students or 37.5% pre-cycle, increasing to 15 students (62.5 percent) in cycle I, and 21 students (87.5 percent) in cycle II. Thus it can be concluded that the Mamunsiba game at SDN 13 Muara Telang improves the learning outcomes of class IV students regarding whole number arithmetic operations.
Program Because it reduces student involvement in the learning process, lecture methods are considered less suitable for use in class. At SDN 13 Muara Telang, the benefit of this test is to see whether the mamunsiba game can help grade IV students learn about integer arithmetic operations. The participants in this study were 24 grade IV students at SDN 13 Muara Telang during the first semester of the 2022/23 academic year. There are 12 male students and 12 female students. Student learning completeness is measured by the value of each learning improvement cycle used to determine the success of this study. If a student achieves a score of 67 on learning outcomes, then it is considered complete, and a class is considered complete if 80% of students achieve a score of 67 or more. Nine students or 37.5% of the 24 students achieved complete learning outcomes, according to pre-cycle data. There were 15 students (62.5 percent) in cycle I, and 21 students (87.5 percent) in cycle II. Classes are considered completed if the percentage of students' completeness in cycle II exceeds 80%, or 87.5 percent, according to the circumstances. Thus it can be concluded that the mamunsiba game at SDN 13 Muara Telang improves the learning outcomes of fourth grade students about integer arithmetic operations.
id IOS19894.article-25
institution Cv. Kilau Rashdan Publishing
institution_id 8988
institution_type library:special
library
library Kilau Publishing
library_id 6440
collection Indonesian Journal of Integrated Science and Learning
repository_id 19894
subject_area Pengabdian masyarakat
Pengabdian bidang pendikan
city KOTA PEKANBARU
province RIAU
repoId IOS19894
first_indexed 2024-06-13T06:31:48Z
last_indexed 2024-06-13T06:31:48Z
recordtype dc
_version_ 1801734730331193344
score 9.9049015