Upaya Meningkatkan Hasil Belajar Siswa dengan Permainan Mamunsiba Pada Pelajaran Matematika Di Kelas IV SD Negeri 13 Muara Telang
Main Authors: | Siti Maesaroh Bina Satya Pertiwi, Muhammad Arif |
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Format: | Article info application/pdf eJournal |
Bahasa: | ind |
Terbitan: |
Kilau Publishing
, 2023
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Subjects: | |
Online Access: |
https://kilaupublishing.com/index.php/ijisl/article/view/25 https://kilaupublishing.com/index.php/ijisl/article/view/25/18 |
Daftar Isi:
- This research aims to obtain data about student learning outcomes using the Mamunsiba game for class IV students at SDN 13 Muara Telang regarding integer counting operations. This research includes classroom action research. The subjects in this research were 24 class IV students at SDN 13 Muara Telang. Data collection was carried out by observation and final learning test. Data analysis was carried out descriptively. The results of the research showed that there was an increase in student learning completeness from 9 students or 37.5% pre-cycle, increasing to 15 students (62.5 percent) in cycle I, and 21 students (87.5 percent) in cycle II. Thus it can be concluded that the Mamunsiba game at SDN 13 Muara Telang improves the learning outcomes of class IV students regarding whole number arithmetic operations.
- Program Because it reduces student involvement in the learning process, lecture methods are considered less suitable for use in class. At SDN 13 Muara Telang, the benefit of this test is to see whether the mamunsiba game can help grade IV students learn about integer arithmetic operations. The participants in this study were 24 grade IV students at SDN 13 Muara Telang during the first semester of the 2022/23 academic year. There are 12 male students and 12 female students. Student learning completeness is measured by the value of each learning improvement cycle used to determine the success of this study. If a student achieves a score of 67 on learning outcomes, then it is considered complete, and a class is considered complete if 80% of students achieve a score of 67 or more. Nine students or 37.5% of the 24 students achieved complete learning outcomes, according to pre-cycle data. There were 15 students (62.5 percent) in cycle I, and 21 students (87.5 percent) in cycle II. Classes are considered completed if the percentage of students' completeness in cycle II exceeds 80%, or 87.5 percent, according to the circumstances. Thus it can be concluded that the mamunsiba game at SDN 13 Muara Telang improves the learning outcomes of fourth grade students about integer arithmetic operations.